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A very fun game, though I can see plenty of bugs cropping up as I play. Sometimes my cards get played multiple times without having any clear trigger for it, they don't get trashed when they are supposed to, effects trigger or don't trigger at seemingly random times (for examples Stoic card only seems to effect the incoming damage and ALSO causes Polyrhythm to trigger on dancing shoes)

Would like to see more decision making during the game, but it seems like a fun, casual version of a deck builder, a sort of mix between Slay the Spire and Autochess.

(+1)

Your cards play several times because you are fighting against the clown and their power is bugged to affect both players.

There seem to be more bugs at play here, but enemy clown starting effect is definitely one of the culprits. I managed to play the Polyrhythm 3 times in a single fight without any "exhume" effects. Other bugs would include the Groovy starter effect triggering on enemies and enemies exhausting your own cards.

Polyrhythm x3 was also due to Carnival Carry. When you play the same card twice because of his effect, even if the card says Trash, the second copy will not be trashed and will move to the back of the deck.

Put Jack Frost in there and we will have Persona 5 Card Game :D

(+2)

i craved for some kind of choicemaking during the battles

(+1)

Good game, won a run with every character. I am Groove Oracles #1 Hater.

So far he's the only character I've completed. :3

Groove Oracle is not the weakest hero to play. Their x3 card is garbage at the start, but getting some Adrenaline and Overextends with some Midnight Oil to burn can work really well. You just need to get a bit of defense with cards like Butter Magic and Stoic and "heal 5, trash" so you can survive. And because of their inbuilt healing, anemic as it is, they need much less defense than most. Add some Planned Moves and some Asteroids and you have a good bid to win.

I know this comment was 37 days ago but Oracle isn't the weakest (Its Maestro) I am just an oracle hater. 

Please do more with this game! The idea is so solid. Excellent work.

(+1)

Excellent game, liked it way more than I thought I'd like an autobattler

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Super excited about this game -- whenever I try to download for mac it says the file is damaged -- anyone else run into that? 

(1 edit) (+2)

I have the same problem too. I am using Apple silicon Mac and Intel Mac, and both couldn't work. Anyway I played it on Windows. Really exciting game.

(+2)

Same problem!

Right click on the app and click open. Any time after that you can double click to open

Tried this a few times and it didn't work -- it still says the file is damaged

Re-download and use something other than Archive Utility to open it. I recommend Keka. Something about the built-in compression software causes damaged files like that. >.<

I repacked it into a dmg which might work better. Hope it's alright to post a link. Google Drive

(+2)

3 failed rounds in and this game is quite fun. Lots of silly characters introduced by a supersmashbros impersonator. Caught myself tapping my foot way too often while in battle. Hopefully yall expand on the game or concept in some way.

(1 edit) (+1)

Interesting game! This type of engine builders are slowly becoming one of my favorite genre.
I got 1 trophy on all characters and 2 on eye. Is there something special for gathering trophies, what's the max?
Edit: I got 11 trophies total so I assume no max and just to count how many times you win.

For a jam game amount of characters is amazing!
I just wish it was less RNG, maybe have mulligan or reroll when picking the cards or pick 1-2 cards instead of must 2. I just got screwed so much on card picking.

Oh and can you add button on pause to go back to menu or restart run? I had to alt+f4 every time I got screwed up on 1st fight.

For a jam game it's amazing, but if you are ever going to develop it into full game I hope there is less RNG so I can plan around the strategy I want to build.
Love the multiple wincons too! 

(+3)(-1)

Super fun game! Carry seems to be bugged though, my opponents ALSO doubled their first card, makes playing him EXTREMELY hard.

Very fun concept and the characters are very well thought

What are blam blams tho? T-T

(+1)

Blam blams are a card you can add.  Do 2 damage, then double for rest of clash.

(2 edits)

Bug?: If both characters have a stack of Mirror, the damage does not consume a stack of Mirror from both characters and double-reflect back to the intended target

(1 edit) (+1)

Bug: the card (i think it is called "STOP") that only does damage if the previous card was "Spin" still does damage on turn 1, when there is no previous card

(1 edit) (+2)

Anyone manage a win with Groove Oracle?  It seems like the hardest by far.  Insult to injury, when you fight another Groove Oracle they always seem to be The Guy She Told You Not To Worry About aka you but way way better.

Likewise, having an "Abandon" option would help mitigate frustration from doomed runs if, e.g., you are attempting to win with the Groove Oracle

this is a fun little game though!

(+2)

ive gotten some wins on groove oracle with pomp but if the enemy has a pomp youre kinda just insta-screwed. carnival carry seems not great though. seems like their passive buffs the enemy too??

(+1)

Yeah abandon button would be the best!

I have 2 wins with Groove. I kinda feel like he is one of the stronger characters, just build around trash and pick trash cards + max hp or 5hp every 4 turns artifacts and it should be easy.

But fire guy... f**k them and theirs 20hp. Took me like 10 tries to win xD

(+1)

It's a fun game!

I thought it would be good if the effects were synchronized with the BPM of the song during autoplay.

(+2)

Card autobattler! Very fun!

(+1)

Very cool! Can't wait to see what more you put out.

The healing character is far, FAR too overpowered though. I never lose with her and always lose against her.

(1 edit) (+4)

I enjoyed this game, even if it is very obviously the product of internal demoing, as you have said. It's a fun little time-waster.

However, I hit a softlock during one of my playthroughs, where animations and music play as intended, but I cannot advance as, for some reason, the step button is "grayed out" (quotes because it's actually transparent, but I don't know what you would call that button state internally).

Fortunately for you(r team), I was playing the game launched from the Windows command line, because unfortunately for me, I cannot use the Vulkan backend so I had to run the compatibility (OpenGL3) one instead, because my laptop is ancient in gamer years. This meant the command line emitted a log of its warnings and errors as I was playing. This is what it gives me right before the loop of doom:

ERROR: Particles lifetime must be greater than 0.
 at: (scene\2d\gpu_particles_2d.cpp:57)
ERROR: Cannot get class ''.
 at: (core\object\class_db.cpp:339)
WARNING: Node of type cannot be created. A placeholder will be created instead.
 at: SceneState::instantiate (scene\resources\packed_scene.cpp:205)
ERROR: System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
 ---> System.NullReferenceException: Object reference not set to an instance of an object.
 at MegaCrit.TopDeckers.Vfx2.StarImpact.Play() in C:\Users\casey\godeckers\Scripts\Vfx2\StarImpact.cs:line 35
 at MegaCrit.TopDeckers.FighterClashState.TakeDamageInternal(Decimal amount) in C:\Users\casey\godeckers\Scripts\FighterClashState.cs:line 130
 at MegaCrit.TopDeckers.Commands.FighterCmd.Damage(FighterClashState target, Decimal amount, FighterClashState owner, CardModel cardSource) in C:\Users\casey\godeckers\Scripts\Commands\FighterCmd.cs:line 72
 at MegaCrit.TopDeckers.Models.Powers.DemoralizePower.AfterCardPlayed(CardModel card, FighterClashState owner, FighterClashState target) in C:\Users\casey\godeckers\Scripts\Models\Powers\DemoralizePower.cs:line 19
 at MegaCrit.TopDeckers.Hooks.HookBus.AfterCardPlayed(CardModel card, FighterClashState owner, FighterClashState target) in C:\Users\casey\godeckers\Scripts\Hooks\HookBus.cs:line 34
 at MegaCrit.TopDeckers.ClashManager.PlayCard(CardModel card) in C:\Users\casey\godeckers\Scripts\ClashManager.cs:line 188
 at MegaCrit.TopDeckers.ClashManager.PlayNextCard(FighterClashState fighter) in C:\Users\casey\godeckers\Scripts\ClashManager.cs:line 157
 at MegaCrit.TopDeckers.ClashManager.TakeTurn() in C:\Users\casey\godeckers\Scripts\ClashManager.cs:line 95
 at MegaCrit.TopDeckers.Nodes.ClashScreen.Battle() in C:\Users\casey\godeckers\Scripts\Nodes\ClashScreen.cs:line 178
 --- End of inner exception stack trace ---

Let me know if you need anything else, if I've made some kind of error in my report, or if there's any other way I can help you.

Edit: Changed "play button" to "step button"

(-56)

make a sequel to slay the spire
downvote 👎

(+9)

Try out "Downfall" on Steam, it's a free Slay the Spire expansion with ten fully realized characters.

(+13)(-1)

The studio just switched what game engine they're using and participated in the jam to get some practice with Godot. Give them some slack. Also, this isn't Reddit, the only one getting downvoted here is you.

(+4)

I hope they dont. I want to see something new from them, maybe still with cards.

(+4)

Love it! Welcome to the Godot game engine :)

I bet you're enjoying the fast export times already. Hotfixes are a blessing outside of Unity.

I love that you guys are just going to make awesome games that Unity COULD have been a part of if they weren't greedy idiots!

(+2)

A very cool game idea! It's not too big but pretty fun to play for a bit.
I don't know if you're planning to patch this in some way, but in case you are, there are some bug reports:
1)Oracle's passive heals the opponent if Oracle's ability trashes the opponent's deck. Doesn't seem like the intended behaviour and also turns off an alternative build.

2) Shock doesn't seem to work. I applied it to the enemy Carnival Carry on round 1, but they still pulled their entire combination of cards after copying Adrenaline.

(+1)

Shock does work at times. I've seen it work exactly once against the dancer with the deck sort power. Didn't work the very next time in that same clash, nor any other time, but it did work once.

(+2)

The Claw is The Law.

Linux build is crashing with segmentation fault. Running on Nobara (fedora) 37

could be something dumb I'm doing tho

Linux version works for me.

Tested on both Nvidia and AMD gpus.

Very fun neat game! Excited to see what you guys have planned with the new engine <3

I love this game :)

(-1)

Very exciting new game! I am an avid fan of Slay the Spire from China, and I also hope to bring this new game to Chinese players. I am willing to make text translations for this game for free. If you are interested, please contact me

I'm having a problem when I have a second monitor plugged in with a different resolution to my laptop - the game is stuck at a resolution which makes it impossible to play (image attached). Works completely fine when I unplug the second monitor though!

(+2)

oh no! The game opens at 1080p right now. However, the window is resizable. Hopefully this can help out

That was fun! It's really interesting to have different win conditions to aim for.
The presentation is excellent, oozing with style, very impressive artwork. I love how the drawings are jumping-off a lot of the cards, it's a nice touch.  
Groovey music, the dancing animations make me want to bop my head along to the beat too. 

Thanks for this, good luck moving your project to Godot and I look forward to hearing more about it in the future!

(+1)

I love the spritework in this one, you guys are awesome. Also the score is super fun, reminds me of Dicey Dungeons for some reason. Hope you'll work with Grahm Nesbitt in the future

Thanks for ur game made with Godot.

(+2)

Updated the windows version so the zip file name is in parity with the others + fix for momentum and boom boxer trinket tip being wrong. (1 line fixes only I swear!)

(1 edit) (+2)

Anyone have luck running the mac build? I get a generic  error message: "The application “Dancing Duelists.app” can’t be opened." I'm on an M1 MacBook Pro if that matters.

Edit: Ctrl+click open to override security settings is not working.  I also tried toggling on Rosetta, no luck with that either.

Here's a screenshot:

(+2)

Likewise. On an older Macbook, and getting an error that the file is damaged.

Not sure, I'm also on a mac and mine opened fine. I would check your security settings. Make sure it isn't being blocked from coming from an uncommon developer.

(2 edits) (+4)

Yeah we haven't done the code signing that Apple requires as it's just a jam project. When WebGL is added to Godot 4 it'll be more friction free for jam games on Godot. For more serious projects we'll do the code signing though (just assuming that this is the problem, apologies if this isn't the reason for the issue)
UPDATE: Looks like the mac one doesn't support intel macs >:(. That makes sense now that I think about it, will have to look into it

Thanks for the response. I can confirm it's not my security settings, I tried overriding them and it didn't change anything. (See screenshot in my edit above.)

I am on an M1 with Apple Silicon so possibly that's related?

(+1)

If you locate the app in Finder and then ctrl click it, select open, you then get an option to override the security settings and just open it

(+1)

Just had a wicked run with Boom Boxer ;)

Another fantastic job by MegaCrit! Pulling off such a stellar title in 3 weeks is beyond impressive, hats off!

(+2)

this is actually awesome and full of charm. I'm usually the last person to say this but I can imagine pvp being a lot of fun too.

(+4)

Looks fun! Any reason for no Linux or Mac builds? I've found cross-platform exports to be incredibly quick and easy with Godot.

(+5)

Whoops! We will work on those!

(+4)

Amazing game! I did find two bugs, Momentum trashes only Spins instead of non-Spins. Also Boom Boxer starts with 2 Vigor, while it is suppose to start with 3

(+3)

Oh good catches! 

(+2)

Niceeee! C# or GDScript?

(+3)

C#! Worked like a charm :)

(+3)

Just abused Jazzy Jasper with double knee pads for an easy win haha :) Lots of good things here, it is basically a mix between an auto battler and a deck builder.

 Did you draw inspiration from a game called Yi Xian by any chance?

Can't wait for your new game!

(+3)

I actually tried out some Yi Xian so maybe that was in the back of my mind! 

(+2)

This is quite fun!
The character design is awesome.

 

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